Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
I support studios, prop makers and brands in developing character-led pieces from digital sculpt through to physical outcome. My work focuses on creating models that are both visually strong and practical to produce.

I create character and prop sculpts designed for production. Working from concept art or reference, I develop high-resolution models that balance visual appeal with structure, deformation and real-world use in mind.
Typical uses:
Digital Characters, assets and Previs
Creature or organic props
Stylised or realistic sculpt work
Design development from reference

Prepare models for reliable fabrication, ensuring they are clean, watertight and ready for production. This includes splitting models into parts, planning joins and tolerances, and optimising geometry for printing and casting.
Typical uses:
Preparing models for 3D printing
Breaking models into manufacturable components
Fixing problematic geometry
Optimising files for production workflows

I produce physical pieces from my studio using resin printing, mould-making, casting and finishing techniques. This can range from one-off prototypes to small production runs, with a focus on durability and surface quality.
Typical uses:
Prototypes and test pieces
Small-batch production
Display models and collectibles
Physical development of digital designs

I take on projects that don’t fit a standard pipeline - where something needs to be designed, tested and physically realised. This often involves developing a process from scratch to achieve the required outcome.
Typical uses:
One-off props or unusual builds
Translating difficult designs into physical form
Combining digital and practical methods
Rapid problem solving under time constraints
1. Brief & References - We define the requirement, references and constraints
2. Development - Modelling, prototyping or preparation depending on the project
3. Review & Refinement - Iterating based on feedback
4. Delivery - Final files or physical pieces ready for use
I work with:
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- Occasional studio dispatches -
- Early access to new work -
- Notes from the process -