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Services

 I support studios, prop makers and brands in developing character-led pieces from digital sculpt through to physical outcome. My work focuses on creating models that are both visually strong and practical to produce. 

Digital Sculpting & Modelling

I create character and prop sculpts designed for production. Working from concept art or reference, I develop high-resolution models that balance visual appeal with structure, deformation and real-world use in mind.

 


Typical uses:


Digital Characters, assets and Previs

Creature or organic props 

Stylised or realistic sculpt work 

Design development from reference

Print Preparation & 3D Printing

 Prepare models for reliable fabrication, ensuring they are clean, watertight and ready for production. This includes splitting models into parts, planning joins and tolerances, and optimising geometry for printing and casting.


Typical uses:


Preparing models for 3D printing 

Breaking models into manufacturable components 

Fixing problematic geometry 

Optimising files for production workflows

Fabrication & Prototyping

Problem Solving / Custom Builds

 I produce physical pieces from my studio using resin printing, mould-making, casting and finishing techniques. This can range from one-off prototypes to small production runs, with a focus on durability and surface quality.



Typical uses:


Prototypes and test pieces 

Small-batch production 

Display models and collectibles 

Physical development of digital designs

Problem Solving / Custom Builds

Problem Solving / Custom Builds

 I take on projects that don’t fit a standard pipeline - where something needs to be designed, tested and physically realised. This often involves developing a process from scratch to achieve the required outcome.


Typical uses:


One-off props or unusual builds 

Translating difficult designs into physical form 

Combining digital and practical methods 

Rapid problem solving under time constraints

HOW I WORK

1. Brief & References - We define the requirement, references and constraints 


2. Development - Modelling, prototyping or preparation depending on the project

 

3. Review & Refinement - Iterating based on feedback 


4. Delivery - Final files or physical pieces ready for use

WHO I WORK WITH

I work with:

  • Prop makers and scenic workshops 
  • Animation and VFX studios 
  • Independent brands and product creators

Available for freelance, contract & commission based work

 Based in Stockport, UK 

Get in Touch

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