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About Rich3DStudios

 

I’m a 3D sculptor and maker working across digital modelling and physical fabrication. My practice focuses on translating character and prop designs into real-world objects, from early sculpt through to finished pieces.


I began in animation, developing characters for production environments, where I built a strong understanding of form, topology and how assets need to function beyond the screen. Alongside this, I developed a hands-on fabrication practice, working with 3D printing, mould-making and resin casting to bring digital work into physical form.


This combination allows me to approach projects from both sides - creative and practical - ensuring that designs are not only visually strong, but structurally sound and ready for production.


I’ve worked across animation, bespoke commissions and independent projects, and I’m particularly interested in work that sits between digital design and physical making - whether that’s props, character builds, or product-based pieces.


I’m based in Stockport and available for freelance and contract work.

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